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PixelCamera is a Unity3D script which was inspired by Ryan Nielson's excellent PixelCamera2D. It aims to improved the render quality of pixel art in Unity3D. It does so by rendering to a low resolution render texture. Instead of drawing this render texture to a quad, the render texture is blitted directly to the output of a second camera. It also supports custom upscaling shaders. Two example open source shaders are included under their respective licenses.

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Published85 days ago


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PixelCamera_v1.unitypackage 78 kB

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